You probably want to use:
transform.eulerAngles
Which is a Vector3 and can be accessed to as
transform.eulerAngles.x
transform.eulerAngles.y
transform.eulerAngles.z
Writing allowed... :)
You probably want to use:
transform.eulerAngles
Which is a Vector3 and can be accessed to as
transform.eulerAngles.x
transform.eulerAngles.y
transform.eulerAngles.z
Writing allowed... :)